csharp
public record class SkeletonDataThe joints a skinned mesh is deformed by.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Its own sub-asset rather than a field on each mesh, because a character's meshes share one skeleton — a body, a coat and a hat all deform by the same joints, and three copies of it would be three things to keep in step and three chunks where the object database wants one.
Fields and properties (2)
public string NameWhat the skeleton is called.
public SkeletonJoint[] JointsThe joints, parents before children.
Used by (21)
- RigsVixen.Benchmarks.Animation
- BodyVariationVixen.Animation
- CameraConstraintsVixen.Animation
- JointLimitTestsVixen.Animation.Tests
- ModelDataTestsVixen.Rendering.Tests
- NetworkAnimatorTestsVixen.Net.Animation.Tests
- NetworkBonesTestsVixen.Net.Animation.Tests
- SkeletonVixen.Animation
- SkeletonTestsVixen.Animation.Tests
- TestRigsVixen.Animation.Tests
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_SkeletonDataSerializerVixen.Rendering
- AnimationClipImporterTestsVixen.Editor.Assets.Tests
- AnimationWiringTestsVixen.Editor.App.Tests
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests
- HarnessViewTestsVixen.Editor.AssetEditors.Tests
- ModelImporterVixen.Editor.Assets
- ModelReaderVixen.Editor.Assets
- ProxyShapeEditorTestsVixen.Editor.AssetEditors.Tests
- ProxyShapeImporterTestsVixen.Editor.Assets.Tests
- ReadModelVixen.Editor.Assets