csharp
public record class SkeletonJointOne joint of a skeleton.
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Fields and properties (7)
public string NameWhat the joint is called. Animation channels name it.
public int ParentIts parent's index, or −1 for the root.
public Matrix4x4 InverseBindPoseThe transform from model space into this joint's space at bind time.
public bool LimitedWhether this joint has a range of motion, or turns freely.
public float SwingHow far the bone may lean from its bind direction, in degrees.
public float TwistHow far it may turn about its own length, in degrees, either way.
public Vector3 TwistAxisWhich way the bone points in the joint's own space. Zero means +Y.
Used by (22)
- RigsVixen.Benchmarks.Animation
- BodyVariationVixen.Animation
- CameraConstraintsVixen.Animation
- JointLimitTestsVixen.Animation.Tests
- ModelDataTestsVixen.Rendering.Tests
- NetworkAnimatorTestsVixen.Net.Animation.Tests
- NetworkBonesTestsVixen.Net.Animation.Tests
- SkeletonVixen.Animation
- SkeletonDataVixen.Rendering
- SkeletonTestsVixen.Animation.Tests
- TestRigsVixen.Animation.Tests
- TypeRegistrationVixen.Rendering
- Vixen_Rendering_SkeletonDataSerializerVixen.Rendering
- Vixen_Rendering_SkeletonJointSerializerVixen.Rendering
- AnimationClipImporterTestsVixen.Editor.Assets.Tests
- AnimationWiringTestsVixen.Editor.App.Tests
- AuthoringContextTestsVixen.Editor.AssetEditors.Tests
- HarnessViewTestsVixen.Editor.AssetEditors.Tests
- ModelReaderVixen.Editor.Assets
- OrderedJointVixen.Editor.Assets
- ProxyShapeEditorTestsVixen.Editor.AssetEditors.Tests
- ProxyShapeImporterTestsVixen.Editor.Assets.Tests