csharp
public readonly record struct VfxRendererRowHow an effect is drawn, as a build writes it.
Fields and properties (8)
public VfxRendererKind KindBillboard, mesh, ribbon or light.
public VfxBillboardAlignment AlignmentWhich way a billboard faces.
public VfxSortMode SortWhether the particles are sorted before they are drawn.
public Vector3 AxisThe axis a fixed alignment locks to.
public float StretchHow much a metre per second lengthens a streak.
public int RibbonSlotWhich custom attribute holds a ribbon's strip identifier.
public float IntensityHow bright a particle at full alpha is, for a light renderer.
public float RangeHow far a particle of unit size reaches, for a light renderer.
Methods (3)
public VfxRendererRow()A camera-facing billboard, for the serializer.
public VfxRenderer ToRenderer()This row as the runtime renderer.
public static VfxRendererRow From(in VfxRenderer renderer)One runtime renderer as a row.
Used by (4)
- TypeRegistrationVixen.Rendering
- VfxEffectContentVixen.Rendering
- Vixen_Rendering_Vfx_VfxEffectContentSerializerVixen.Rendering
- Vixen_Rendering_Vfx_VfxRendererRowSerializerVixen.Rendering