Vixen
caa30e12
csharp
public static class RenderQuality

The quality waterfall: engine tier defaults, folded under a project's overrides.

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Remarks

Doc 39's layers as one pure function. EngineDefaults is the table the Standard Frame used to hardcode, expressed as the same asset type a project authors — which is what makes the waterfall one mechanism instead of a table and a patch format. The engine layer is complete: every group of every tier, every field set. The layers above it say only what they change.

What is deliberately absent is any loading: the function takes assets, not addresses. A project preset reaches the expansion through Preset — the host loads the .vxpreset and hands it over — or inline through Preset; resolving an address from inside the document transform would put content IO inside a build that must stay pure.

Fields and properties (1)

  • public static RenderQualityAsset EngineDefaults

    The engine's own tier table — the waterfall's complete bottom layer.

Methods (1)

Used by (6)

  • QualityTableSnapshotTestsVixen.Rendering.PostFx.Tests
  • RenderQualityTestsVixen.Rendering.PostFx.Tests
  • StandardFrameVixen.Rendering.PostFx
  • FrameQualityTableTestsVixen.Editor.AssetEditors.Tests
  • HostedRendererTestsVixen.App.Tests
  • ResolvedQualityTableVixen.Editor.AssetEditors