csharp
public sealed class QuestObjectives.CollectObjectiveHave things. A level, so losing them un-progresses it.
Fields and properties (3)
public string TypeWhat a definition's type: says to get this — Kill.
public string VerbThe verb it counts — Event.Kill. Empty for an objective driven only by time.
public bool IsLevelWhether progress can go back down.
Used by (1)
- QuestObjectivesVixen.Gameplay.Quests