Vixen
c7401864
csharp
public sealed class PvpObjectiveDefinition

One thing a team can hold or move.

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Fields and properties (8)

  • public string Id

    What it is called within its map.

  • public string DisplayName

    What it is called in the UI.

  • public PvpObjectiveKind Kind

    What kind it is.

  • public float CaptureSeconds

    How long one player takes to flip it, in seconds.

  • public int PointsPerTick

    How many points holding it scores per tick.

  • public float TickSeconds

    How long a tick is, in seconds.

  • public int PointsOnCapture

    How many points taking it scores once, for a flag or a payload stage.

  • public int StartingOwner

    Which team it starts owned by, or −1 for neutral.

Used by (8)

  • ContentVixen.Gameplay.Pvp.Tests
  • PvpLibraryVixen.Gameplay.Pvp
  • PvpLibraryTestsVixen.Gameplay.Pvp.Tests
  • PvpMapDefinitionVixen.Gameplay.Pvp
  • PvpObjectiveVixen.Gameplay.Pvp
  • TypeRegistrationVixen.Gameplay.Pvp
  • Vixen_Gameplay_Pvp_PvpMapDefinitionSerializerVixen.Gameplay.Pvp
  • Vixen_Gameplay_Pvp_PvpObjectiveDefinitionSerializerVixen.Gameplay.Pvp