csharp
public sealed class PvpObjectiveDefinitionOne thing a team can hold or move.
Fields and properties (8)
public string IdWhat it is called within its map.
public string DisplayNameWhat it is called in the UI.
public PvpObjectiveKind KindWhat kind it is.
public float CaptureSecondsHow long one player takes to flip it, in seconds.
public int PointsPerTickHow many points holding it scores per tick.
public float TickSecondsHow long a tick is, in seconds.
public int PointsOnCaptureHow many points taking it scores once, for a flag or a payload stage.
public int StartingOwnerWhich team it starts owned by, or −1 for neutral.
Used by (8)
- ContentVixen.Gameplay.Pvp.Tests
- PvpLibraryVixen.Gameplay.Pvp
- PvpLibraryTestsVixen.Gameplay.Pvp.Tests
- PvpMapDefinitionVixen.Gameplay.Pvp
- PvpObjectiveVixen.Gameplay.Pvp
- TypeRegistrationVixen.Gameplay.Pvp
- Vixen_Gameplay_Pvp_PvpMapDefinitionSerializerVixen.Gameplay.Pvp
- Vixen_Gameplay_Pvp_PvpObjectiveDefinitionSerializerVixen.Gameplay.Pvp