csharp
public record class VehicleDefinitionA mount, a car, a glider, a boat or a submarine — one type.
Fields and properties (6)
public string DisplayNameWhat it is called.
public VehicleKind KindWhat sort it is.
public string TagWhat being in it at all is — State.Mounted. Empty for one nothing asks about.
public List<SeatDefinition> SeatsIts seats. The first that controls is the driver's.
public VehiclePhysicsDefinition PhysicsWhat the physics wants.
public bool PassengersMaySteerWhether a passenger may take the driver's seat when it is empty.
Methods (1)
public override void CollectTags(ICollection<string> tags)Every tag this definition mentions, so the content build can bake the tag table.
Used by (7)
- ContentVixen.Gameplay.Movement.Tests
- MovementLibraryVixen.Gameplay.Movement
- MovementModuleVixen.Gameplay.Movement
- TypeRegistrationVixen.Gameplay.Movement
- VehicleVixen.Gameplay.Movement
- VehicleTestsVixen.Gameplay.Movement.Tests
- Vixen_Gameplay_Movement_VehicleDefinitionSerializerVixen.Gameplay.Movement