csharp
public sealed class VehiclePhysicsDefinitionWhat the physics wants. A few numbers, not a physics engine.
Remarks
⚠ Deliberately thin. A vehicle's real configuration is Vixen.Net.Physics's rigid body, and doc 28 says the networking is that library's existing authority rather than anything new. What is here is what a designer sets per vehicle and a game hands to the body.
Fields and properties (4)
public float MaximumSpeedHow fast it goes, in metres a second.
public float AccelerationHow fast it gets there.
public float TurnRateHow fast it turns, in degrees a second.
public float CeilingHow high it may go, or zero for something that stays on the ground.
Used by (7)
- ContentVixen.Gameplay.Movement.Tests
- MovementLibraryVixen.Gameplay.Movement
- TypeRegistrationVixen.Gameplay.Movement
- VehicleVixen.Gameplay.Movement
- VehicleDefinitionVixen.Gameplay.Movement
- Vixen_Gameplay_Movement_VehicleDefinitionSerializerVixen.Gameplay.Movement
- Vixen_Gameplay_Movement_VehiclePhysicsDefinitionSerializerVixen.Gameplay.Movement