csharp
public sealed class TilingAndOffsetNodeA coordinate tiled and shifted.
No guide page documents this yet — the page shows what the code says about itself.
As a graph node
- Create menu
- Vector/Tiling and Offset
Remarks
The single most-used node in any shader graph, which is why it is one node rather than a multiply and an add an author wires up every time.
Fields and properties (5)
public Float2 UvThe coordinate.
public Float2 TilingHow many times to repeat.
public Float2 OffsetHow far to shift.
public Float2 OutThe transformed coordinate.
public static NodeTypeDefinition DefinitionWhat this node type is, for the registry. Generated.
Methods (2)
protected internal override void Emit(RavenEmitter emitter)Writes whatever this node contributes.
public override void Bind(NodeBinding binding)Fills the port fields from what the compiler resolved. Generated.
Used by (1)
- NodeTypesVixen.Editor.ShaderGraph