public sealed class RavenEmitterWhere a node writes its Raven, and what it may ask the shader for.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
A node writes statements, not a shader. It has no idea what stage it is in, what the entry point is called or what the master node did; it emits lines that assign to its own output variables and it stops there. Everything structural is ShaderGraphCompiler's, which is what lets a node be twelve lines and a plugin's node be twelve lines too.
Declarations are requests, not text. A node that needs a uniform or an interpolated value says so and gets the name back; the compiler decides where the declaration goes and emits it once however many nodes asked. Two texture nodes sampling the same property declare one binding, and a graph with no normal node interpolates no normal.
Methods (4)
public void Emit(string statement)Writes one statement into the pixel stage's body.
public void Assign(string variable, string expression)Declares a value the node computes, and names it.
public string Uniform(string name, string type)Asks for a material uniform, and gets the name to read it by.
public string Stage(ShaderStageInput input)Asks for an interpolated value from the vertex stage, and gets its name.
Used by (30)
- AbsoluteNodeVixen.Editor.ShaderGraph
- AddNodeVixen.Editor.ShaderGraph
- ColourPropertyNodeVixen.Editor.ShaderGraph
- CombineNodeVixen.Editor.ShaderGraph
- ConstantNodeVixen.Editor.ShaderGraph
- DivideNodeVixen.Editor.ShaderGraph
- DotNodeVixen.Editor.ShaderGraph
- FloatPropertyNodeVixen.Editor.ShaderGraph
- FractionNodeVixen.Editor.ShaderGraph
- LerpNodeVixen.Editor.ShaderGraph
- MultiplyNodeVixen.Editor.ShaderGraph
- NormalizeNodeVixen.Editor.ShaderGraph
- OneMinusNodeVixen.Editor.ShaderGraph
- PbrMasterNodeVixen.Editor.ShaderGraph
- PowerNodeVixen.Editor.ShaderGraph
- SampleTexture2DNodeVixen.Editor.ShaderGraph
- SaturateNodeVixen.Editor.ShaderGraph
- ShaderNodeVixen.Editor.ShaderGraph
- SineNodeVixen.Editor.ShaderGraph
- SmoothstepNodeVixen.Editor.ShaderGraph
- SplitNodeVixen.Editor.ShaderGraph
- SpriteMasterNodeVixen.Editor.ShaderGraph
- SubtractNodeVixen.Editor.ShaderGraph
- TilingAndOffsetNodeVixen.Editor.ShaderGraph
- TimeNodeVixen.Editor.ShaderGraph
- UnlitMasterNodeVixen.Editor.ShaderGraph
- UvNodeVixen.Editor.ShaderGraph
- VertexColourNodeVixen.Editor.ShaderGraph
- WorldNormalNodeVixen.Editor.ShaderGraph
- WorldPositionNodeVixen.Editor.ShaderGraph