csharp
public sealed class FractalNoiseNodeValue noise summed over octaves.
As a graph node
- Create menu
- Procedural/Fractal Noise
Remarks
What an author means by "noise" for a cloud, a rust map or a wind field: one octave is visibly a grid, and three are not.
Fields and properties (7)
public Float2 UvWhere to sample. Defaults to the mesh's own coordinate.
public Scalar ScaleHow many cells across at the first octave.
public Scalar OctavesHow many octaves. Rounded down, and at least one.
public Scalar LacunarityWhat each octave multiplies the frequency by.
public Scalar GainWhat each octave multiplies the amplitude by.
public Scalar OutThe value, in 0..1.
public static NodeTypeDefinition DefinitionWhat this node type is, for the registry. Generated.
Methods (2)
protected internal override void Emit(RavenEmitter emitter)Writes whatever this node contributes.
public override void Bind(NodeBinding binding)Fills the port fields from what the compiler resolved. Generated.
Used by (1)
- NodeTypesVixen.Editor.ShaderGraph