Vixen
dd8b0a81
csharp
public sealed class FractalNoiseNode

Value noise summed over octaves.

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Procedural/Fractal Noise

Remarks

What an author means by "noise" for a cloud, a rust map or a wind field: one octave is visibly a grid, and three are not.

Fields and properties (7)

  • public Float2 Uv

    Where to sample. Defaults to the mesh's own coordinate.

  • public Scalar Scale

    How many cells across at the first octave.

  • public Scalar Octaves

    How many octaves. Rounded down, and at least one.

  • public Scalar Lacunarity

    What each octave multiplies the frequency by.

  • public Scalar Gain

    What each octave multiplies the amplitude by.

  • public Scalar Out

    The value, in 0..1.

  • public static NodeTypeDefinition Definition

    What this node type is, for the registry. Generated.

Methods (2)

  • protected internal override void Emit(RavenEmitter emitter)

    Writes whatever this node contributes.

  • public override void Bind(NodeBinding binding)

    Fills the port fields from what the compiler resolved. Generated.

Used by (1)

  • NodeTypesVixen.Editor.ShaderGraph