Vixen
02b45cc4
csharp
public readonly record struct FlyBindings

Which keys fly the camera while the fly button is held.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

⚠ Positions, not letters. InputKey names the physical key by its US-QWERTY legend, so this is the same block of six under the left hand on an AZERTY keyboard — where Q is the key printed A. A binding by typed character would move the whole gesture across the keyboard for everyone who does not have a US layout.

Fields and properties (7)

  • public InputKey Forward

    Towards what the camera is looking at.

  • public InputKey Back

    Away from it.

  • public InputKey Left

    Sideways, along the camera's own basis.

  • public InputKey Right

    Ditto.

  • public InputKey Down

    Down the world's up, not the camera's — see Fly.

  • public InputKey Up

    Ditto.

  • public static FlyBindings Wasdqe

    The six every 3D editor ships with.

Methods (2)

Used by (2)

  • FlightTestsVixen.Editor.SceneView.Tests
  • SceneViewportVixen.Editor.SceneView