csharp
public readonly record struct FlyBindingsWhich keys fly the camera while the fly button is held.
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Remarks
⚠ Positions, not letters. InputKey names the physical key by its US-QWERTY legend, so this is the same block of six under the left hand on an AZERTY keyboard — where Q is the key printed A. A binding by typed character would move the whole gesture across the keyboard for everyone who does not have a US layout.
Fields and properties (7)
public InputKey ForwardTowards what the camera is looking at.
public InputKey BackAway from it.
public InputKey LeftSideways, along the camera's own basis.
public InputKey RightDitto.
public InputKey DownDown the world's up, not the camera's — see Fly.
public InputKey UpDitto.
public static FlyBindings WasdqeThe six every 3D editor ships with.
Methods (2)
Used by (2)
- FlightTestsVixen.Editor.SceneView.Tests
- SceneViewportVixen.Editor.SceneView