csharp
public enum FlyAxisWhich way a viewport is being flown, as the keys that are down.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Flags rather than one direction, because holding two is the ordinary case: forward and right at once is how anybody actually crosses a scene.
Fields and properties (7)
NoneNothing held.
ForwardAlong the camera's forward.
BackAgainst it.
LeftAlong the camera's −X.
RightAlong its +X.
DownStraight down the world's up.
UpStraight up it.
Used by (3)
- FlightTestsVixen.Editor.SceneView.Tests
- FlyBindingsVixen.Editor.SceneView
- SceneViewportVixen.Editor.SceneView