public sealed class TextureImportEditsThe editable mirror of TextureImportSettings.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Member for member, and ImportSettingsMirrorTests is what keeps it that way. The documentation is deliberately not copied across: what each setting means lives on the record, and two prose descriptions of one knob is how they come to disagree. What is here is the one-line tooltip a row shows.
Fields and properties (8)
public TextureContent ContentWhat the bytes mean.
public TextureCompression CompressionWhich compressed format to ship in.
public bool GenerateMipsWhether to build a mip chain.
public bool AlphaIsTransparencyWhether the alpha channel is transparency rather than packed data.
public int MaxSizeThe largest the texture may ship at, or zero for no limit.
public SpriteMode SpriteModeWhether this texture produces sprites, and one or many.
public float PixelsPerUnitHow many texels make one world unit.
public SpriteRect[] SpritesWhere each sprite is, in texels of the source image.
Used by (14)
- Describes_Vixen_Editor_AssetEditors_Importing_TextureImportEditsVixen.Editor.AssetEditors
- ImportSettingsDocumentTestsVixen.Editor.AssetEditors.Tests
- ImportSettingsMirrorTestsVixen.Editor.AssetEditors.Tests
- ImportViewTestsVixen.Editor.AssetEditors.Tests
- SpriteDocumentTestsVixen.Editor.AssetEditors.Tests
- SpriteEditCommandVixen.Editor.AssetEditors
- SpriteSheetViewVixen.Editor.AssetEditors
- SpriteViewTestsVixen.Editor.AssetEditors.Tests
- TextureImportDocumentVixen.Editor.AssetEditors
- TextureImportViewVixen.Editor.AssetEditors
- TextureLadderVixen.Editor.AssetEditors
- TextureLadderTestsVixen.Editor.AssetEditors.Tests
- TypeRegistrationVixen.Editor.AssetEditors
- Vixen_Editor_AssetEditors_Importing_TextureImportEditsSerializerVixen.Editor.AssetEditors