public sealed class ModelImportDocumentA model's import settings, open for editing.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The part list doc 11 asks for — a mesh per material, a skeleton, a clip per animation — is SubAssets, read out of the sidecar rather than by re-importing. That is the difference between opening a model and waiting for Assimp.
⚠ No LOD preview, and the reason is no longer the viewport. ModelCompiler writes a Clusters sub-asset per mesh — the hierarchy of docs/plan/22-virtualized-geometry.md, which is every level at once rather than a chain — and this list shows it as the sub-asset it is. The scene viewport now draws mesh assets, so what is left is choosing a cut and drawing that, which is a control this panel does not have rather than a renderer nobody wrote.
Fields and properties (3)
public ModelImportEdits ModelThe settings, typed.
protected override Type SettingsTypeThe type of Settings, which is the mirror rather than the record.
protected override string ImporterTagThe importer's name, which is the sidecar's type tag.
Methods (1)
public ModelImportDocument(EditorProject project, AssetId asset, string path)Opens a model's import settings.
Used by (4)
- ImportSettingsDocumentTestsVixen.Editor.AssetEditors.Tests
- ImportViewTestsVixen.Editor.AssetEditors.Tests
- ModelEditorFactoryVixen.Editor.AssetEditors
- ModelImportViewVixen.Editor.AssetEditors