Vixen
02b45cc4
csharp
public sealed class ModelImportDocument

A model's import settings, open for editing.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

The part list doc 11 asks for — a mesh per material, a skeleton, a clip per animation — is SubAssets, read out of the sidecar rather than by re-importing. That is the difference between opening a model and waiting for Assimp.

⚠ No LOD preview, and the reason is no longer the viewport. ModelCompiler writes a Clusters sub-asset per mesh — the hierarchy of docs/plan/22-virtualized-geometry.md, which is every level at once rather than a chain — and this list shows it as the sub-asset it is. The scene viewport now draws mesh assets, so what is left is choosing a cut and drawing that, which is a control this panel does not have rather than a renderer nobody wrote.

Fields and properties (3)

  • public ModelImportEdits Model

    The settings, typed.

  • protected override Type SettingsType

    The type of Settings, which is the mirror rather than the record.

  • protected override string ImporterTag

    The importer's name, which is the sidecar's type tag.

Methods (1)

  • public ModelImportDocument(EditorProject project, AssetId asset, string path)

    Opens a model's import settings.

Used by (4)

  • ImportSettingsDocumentTestsVixen.Editor.AssetEditors.Tests
  • ImportViewTestsVixen.Editor.AssetEditors.Tests
  • ModelEditorFactoryVixen.Editor.AssetEditors
  • ModelImportViewVixen.Editor.AssetEditors