public sealed class ModelImportEditsThe editable mirror of ModelImportSettings.
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Fields and properties (27)
public List<SubAssetRename> SubAssetNamesWhat each of the model's parts should be called instead of what the file calls it.
public float ScaleWhat to multiply every length by.
public bool GenerateNormalsWhether to compute normals for meshes that have none.
public bool GenerateTangentsWhether to compute tangents for meshes that have UVs and no tangents.
public bool ImportAnimationsWhether to import the animation clips the file carries.
public bool ImportBlendShapesWhether to import the blend shapes the file carries.
public float BlendShapeThresholdHow far a vertex must move to be kept in a blend shape, in the model's own units.
public bool GenerateDistanceFieldsWhether to bake a signed distance field for each of the model's meshes.
public int DistanceFieldResolutionHow many samples along the longest axis of each field.
public int DistanceFieldSignRaysHow many rays each sample casts to decide which side of the surface it is on.
public float DistanceFieldBoundsExpansionHow far a field's volume is grown past its mesh, as a fraction of the mesh's size.
public bool GenerateMeshletsWhether to build a cluster hierarchy for each of the model's meshes.
public int MeshletTrianglesThe most triangles one cluster may hold.
public int MeshletVerticesThe most distinct vertices one cluster may reference.
public int MeshletGroupSizeHow many clusters are simplified together as a group.
public int MeshletFallbackTrianglesHow many triangles the generated fallback mesh may have.
public bool RetopologizeWhether every mesh in the model is retopologised into quads on the way in.
public int RetopologyQuadsHow many quads to aim for per mesh.
public float RetopologyAdaptivityZero for uniform squares, one to let curvature decide the density.
public float RetopologyFeatureAngleThe angle, in degrees, above which a shared edge is a hard feature.
public bool RetopologyKeepUvSeamsWhether the source's coordinate seams are features the retopology keeps.
public SymmetryAxis RetopologySymmetryWhich axis plane through the origin to mirror across.
public List<RetopologyGuideReference> RetopologyGuidesGuide curves the retopology's edge flow should follow.
public UnwrapMode UnwrapWhen to generate texture coordinates for the model's meshes.
public int UnwrapResolutionThe atlas resolution the unwrap packs for.
public int UnwrapMarginHow many texels of empty space each island keeps around it.
public float UnwrapTexelDensityTexels per world unit to hold across every chart, or zero to fill the atlas instead.
Used by (5)
- Describes_Vixen_Editor_AssetEditors_Importing_ModelImportEditsVixen.Editor.AssetEditors
- ImportSettingsMirrorTestsVixen.Editor.AssetEditors.Tests
- ModelImportDocumentVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AssetEditors
- Vixen_Editor_AssetEditors_Importing_ModelImportEditsSerializerVixen.Editor.AssetEditors