public sealed class AnimationGraphAssetA whole .vxanimgraph document.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The third graph doc 11 names, and it is not a dataflow graph. A shader graph's edge carries a value and a VFX graph's carries order; a state machine's carries "may become" — several leave one state and several arrive at another, none of them has a type, and there is no topological order because a graph without a cycle is a character that can never return to idle. Every rule Vixen.Editor.NodeGraph is built around would have to be switched off to hold one, so this is its own model. What it shares with the other two graphs is the shape of the editor around it, which is where the sharing belongs.
⚠ Everything cross-references by name and clips by GUID. A transition names its destination and a condition names its parameter, because both are things a person types and both survive a reorder; a clip is a GUID for doc 08's reason, so moving the file needs nothing done to this one and ReferenceIndex counts it.
Fields and properties (6)
public const int CurrentThe version this reader and writer speak.
public const string ExtensionWhat an animation graph is written as.
public int VersionWhich version of the format this file is.
public string NameWhat the graph is called.
public List<AnimationParameterData> ParametersThe parameters its transitions test.
public List<AnimationLayerData> LayersThe layers, base first.
Used by (5)
- AnimationGraphCompilerVixen.Editor.AnimationGraph
- AnimationGraphDocumentVixen.Editor.AssetEditors
- AnimationGraphTestsVixen.Editor.AnimationGraph.Tests
- AnimationGraphViewVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AnimationGraph