public record class AudioScattererAssetA scatterer, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
It names the event it throws rather than containing one, because a bird call is usually also played deliberately — by a scripted moment, by a trigger volume — and two copies of it would be two instance budgets that do not know about each other.
Fields and properties (9)
public string NameWhat it is called.
public string EventWhich event it throws, by name.
public float MinimumIntervalThe shortest gap between two spawns, in seconds.
public float MaximumIntervalThe longest gap between two spawns, in seconds.
public float MinimumDistanceHow close to the origin a spawn may land.
public float MaximumDistanceHow far from the origin a spawn may land.
public float VerticalSpreadHow much of the vertical a spawn may use, from 0 for a flat ring to 1 for a whole sphere.
public bool FollowListenerWhether the origin follows the listener rather than staying where it was put.
public uint SeedWhere its random sequence starts.
Methods (1)
public AudioScattererSettings ToSettings()The settings this describes.
Used by (2)
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_AudioScattererAssetSerializerVixen.Audio