Vixen
02b45cc4
csharp
public record class AudioScattererSettings

How often, how far and how wide a scatterer throws its sound.

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Fields and properties (7)

  • public float MinimumInterval

    The shortest gap between two spawns, in seconds.

  • public float MaximumInterval

    The longest gap between two spawns, in seconds.

  • public float MinimumDistance

    How close to the origin a spawn may land.

  • public float MaximumDistance

    How far from the origin a spawn may land.

  • public float VerticalSpread

    How much of the vertical a spawn may use, from 0 for a flat ring to 1 for a whole sphere.

  • public bool FollowListener

    Whether the origin follows the listener rather than staying where it was put.

  • public uint Seed

    Where its random sequence starts.

Used by (3)

  • AudioScattererVixen.Audio
  • AudioScattererAssetVixen.Audio
  • ScattererTestsVixen.Audio.Tests