csharp
public record class AudioScattererSettingsHow often, how far and how wide a scatterer throws its sound.
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Fields and properties (7)
public float MinimumIntervalThe shortest gap between two spawns, in seconds.
public float MaximumIntervalThe longest gap between two spawns, in seconds.
public float MinimumDistanceHow close to the origin a spawn may land.
public float MaximumDistanceHow far from the origin a spawn may land.
public float VerticalSpreadHow much of the vertical a spawn may use, from 0 for a flat ring to 1 for a whole sphere.
public bool FollowListenerWhether the origin follows the listener rather than staying where it was put.
public uint SeedWhere its random sequence starts.
Used by (3)
- AudioScattererVixen.Audio
- AudioScattererAssetVixen.Audio
- ScattererTestsVixen.Audio.Tests