csharp
public record class AudioBusParameterAssetAn engine-wide parameter, as a file declares it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Lives on the mixer asset rather than on an event, because what it drives is the mix: a bus, a send, a knob on an insert. An event's parameters drive the sound and are declared there.
Fields and properties (6)
public string NameWhat gameplay calls it.
public float MinimumThe bottom of its range.
public float MaximumThe top of its range.
public float DefaultWhere it sits before anything sets it.
public float SeekSecondsHow long it takes to cross its whole range. Zero arrives at once.
public AudioBusAutomationAsset[] AutomationWhat moving it does.
Methods (1)
public AudioBusParameterDefinition ToDefinition()The definition this describes.
Used by (6)
- AudioEngineVixen.Audio
- MixerAssetVixen.Audio
- MixerParameterTestsVixen.Audio.Tests
- TypeRegistrationVixen.Audio
- Vixen_Audio_Assets_AudioBusParameterAssetSerializerVixen.Audio
- Vixen_Audio_Assets_MixerAssetSerializerVixen.Audio