Vixen
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Rendering · guide

Streaming texture mip tails

The small mips are always resident and the large ones are pages that come and go under a byte budget, because KTX2 stores level data smallest first.

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  • Meshes and materials, type by type — Neither word names a type — each names a chain of them, one per stage, plus four subsystems that borrowed the same word.
  • Render quality presets — The quality waterfall behind the Standard Frame's tiers — engine defaults, a project's RenderQuality.vxpreset and per-document overrides, folded per parameter into the numbers the expansion consumes.
  • Drawing a terrain — A quadtree with a vertex morph, one instanced grid patch, no vertex buffer, and one draw call however many patches it takes.