Vixen
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Rendering · guide

The ambient split, and the nodes that fill it

Why a lit frame is written to four targets with its diffuse ambient deliberately missing, what the screen probes, the surface cache and the traced reflections put into that hole, and the one node at the far end that adds it all back up.

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  • Turning on dynamic global illumination — The four compositor nodes that make a frame's indirect light a file rather than a program.
  • The Standard Frame — One engine-owned node that expands into the full frame graph — shadows, GI, reflections, the whole post chain — configured by seven semantic knobs.
  • Render quality presets — The quality waterfall behind the Standard Frame's tiers — engine defaults, a project's RenderQuality.vxpreset and per-document overrides, folded per parameter into the numbers the expansion consumes.
  • The post-processing node kinds — Every screen-space effect a compositor document can name, what each one reads, and the order they have to run in.
  • Lighting a scene in lux and lumens — Colour temperature, photometric units, an analytic daylight sky, and the one exposure that brings them back to a display.