Vixen
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Engine · guide

UV charting and seams

Where to cut a mesh — a distortion-driven recursion whose chart count is an outcome of a quality target, and seams that are walks on the mesh's own edges.

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  • UV flattening — A chart in, a flat island out — a three-rung ladder that measures what it cost you four ways and refuses anything it would have to fold.
  • UV packing — Islands in, transforms out — a standalone atlas packer whose margin is counted in texels and whose output does not move between runs.
  • Editable meshes — Faces over shared positions, an edge table that reports rather than refuses, and face groups.