Vixen
dd8b0a81

Networking · guide

Replicating behaviour state

SyncVar, SyncList and the sweep that puts a behaviour's changes on the wire without anything having to remember to.

Edit this page on GitHub

Documents

Next

  • Networked players — Giving a connection a body, predicting its movement, and proving the two ends agree.
  • Networked prefabs — What may be spawned, on both ends of the wire — and filling that list from the content build rather than from a start-up path.
  • Reading a frame's order without running it — The order a set of systems will run in, worked out from their types alone — and the ordering attributes that turn out to do nothing.