csharp
public readonly record struct VfxCameraWhere the camera is and how it is turned, as the expansion needs it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Three vectors rather than a view matrix, because that is all the expansion uses and taking the matrix would mean this module had an opinion about which convention it was in.
Fields and properties (3)
Methods (2)
Used by (4)
- ParticleRenderFeatureVixen.Rendering
- VfxGeometryBuilderVixen.Vfx
- VfxGeometryTestsVixen.Vfx.Tests
- VfxRibbonTestsVixen.Vfx.Tests