public sealed class NodeMinimapThe whole graph, small, in the corner of the canvas.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Drawn rather than built. A minimap of ten thousand nodes is ten thousand rectangles, and as elements that would be ten thousand style nodes and layout boxes for a picture nobody clicks on individually — the one control in this assembly where custom drawing is cheaper than the cascade by three orders of magnitude rather than by a constant.
⚠ The scale is the graph's extent, not a fixed zoom. A minimap at a fixed fraction of the canvas's zoom shows nothing at all once the user has zoomed in, which is when they need it. It also means the picture moves when a node is dragged past the old edge, which is correct and looks like a bug until you know why.
Fields and properties (5)
protected override string TagNameThe element name this type answers to when a caller does not choose one.
protected override bool AcceptsFocusWhether the focus can rest on this kind of control at all.
public NodeCanvas? CanvasThe canvas it is an overview of.
public Rectangle ExtentWhat the whole picture covers, in graph units.
public float ScaleHow many minimap pixels one graph unit is.
Methods (4)
protected override void OnCreated()Builds whatever this element is made of, once, as it joins a document.
public Vector2 ToScreen(Vector2 point)Where a graph point lands on the map, in document space.
public Vector2 ToGraph(float x, float y)Where a point on the map is, in graph units.
protected override void OnDraw(DrawContext context)Draws whatever this element is, beyond what a stylesheet can describe.
Used by (3)
- NodeCanvasVixen.Ui.Controls.Advanced
- NodeCanvasTestsVixen.Ui.Controls.Advanced.Tests
- NodeGraphViewVixen.Editor.NodeGraph