csharp
public readonly record struct TerrainPlacementOne terrain standing in a world: the heightfield, and where its low corner is.
Remarks
⚠ The terrain's identity is the placement's identity. Whoever resolves a scene's references is expected to hand back the same Terrain object frame after frame, which is what lets a consumer keep per-terrain state — a set of collision bodies, say — keyed by it. A source that rebuilt the map every frame would make every consumer rebuild everything every frame, and nothing would say so.
Fields and properties (2)
Methods (1)
Used by (8)
- ITerrainPlacementsVixen.Terrain
- PlacedVixen.Terrain.Physics.Tests
- TerrainColliderSystemVixen.Terrain.Physics
- TerrainColliderSystemTestsVixen.Terrain.Physics.Tests
- TerrainSceneSourceVixen.Rendering.Terrain
- PlacedVixen.Editor.Terrain.Physics.Tests
- ScenePlacementsVixen.Editor.Terrain.Physics
- SculptedGroundTestsVixen.Editor.Terrain.Physics.Tests