csharp
public enum FlattenDirectionWhich way a flatten is allowed to move the ground.
Remarks
Unreal's flatten tool has exactly this setting and it is worth copying literally: cutting a building pad into a hillside means Lower, and filling a dip in a road means Raise. Both does both and is what makes the shoulder of a cut pad also get filled, which is usually not what was meant.
Fields and properties (3)
BothWhatever it takes to reach the target.
RaiseOnly fill: samples already above the target are left alone.
LowerOnly cut: samples already below it are left alone.
Used by (2)
- TerrainSculptVixen.Terrain
- TerrainEditVixen.Editor.Terrain