csharp
public readonly record struct EffectBlockWhat a set's uniform block is, for the thing that fills it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (4)
public uint BindingWhere the block goes in the set.
public int SizeHow many bytes to allocate.
public ImmutableArray<EffectParameter> MembersThe values in it, with offsets into it.
public bool ExistsWhether there is a block at all.
Methods (1)
public EffectBlock(uint Binding, int Size, ImmutableArray<EffectParameter> Members)What a set's uniform block is, for the thing that fills it.
Used by (15)
- BindlessSamplingDeviceTestsVixen.Graphics.Golden.Tests
- EffectVixen.Shaders
- ForwardFrameTestsVixen.Rendering.Tests
- IrradianceFieldFillVixen.Rendering
- IrradianceFieldRepairVixen.Rendering
- MaterialBindingTestsVixen.Rendering.Tests
- MaterialRenderFeatureVixen.Rendering
- ReflectionTraceFillVixen.Rendering
- SceneConstantsVixen.Rendering
- SceneLightingTestsVixen.Rendering.Tests
- ScreenProbeAccumulateFillVixen.Rendering
- ScreenProbeFilterFillVixen.Rendering
- ScreenProbeTraceFillVixen.Rendering
- SurfaceCacheGatherFillVixen.Rendering
- SurfaceCacheLightFillVixen.Rendering