WaterTilesKeys
csharp
public static class WaterTilesKeysTyped keys for shader WaterTiles.
Fields and properties (15)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly ParameterKey<TextureViewHandle> WaterSurfaceset 2, binding 1.
public const int WaterSurfaceSetWhich descriptor set holds waterSurface.
public const uint WaterSurfaceBindingWhich binding within set 2 waterSurface occupies.
public static readonly ParameterKey<SamplerHandle> PointSamplerset 2, binding 2.
public const int PointSamplerSetWhich descriptor set holds pointSampler.
public const uint PointSamplerBindingWhich binding within set 2 pointSampler occupies.
public static readonly ParameterKey<BufferHandle> Tilesset 2, binding 3, writable.
public const int TilesSetWhich descriptor set holds tiles.
public const uint TilesBindingWhich binding within set 2 tiles occupies.
public static readonly ParameterKey<Int2> TileCounttileCount at byte 0.
public static readonly ParameterKey<Int2> TargetSizetargetSize at byte 8.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.
Used by (1)
- WaterRendererVixen.Rendering.Water