WaterMeshPerFrameConstants
csharp
public struct WaterMeshPerFrameConstantsThe values of WaterMesh's uniform block, in C# types.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (2)
public int BufferedWaterWavesWaveCountBufferedWaterWaves.waveCount at byte 0.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.
Used by (1)
- WaterSurfacePassVixen.Rendering.Water