Vixen
c7401864

WaterMeshPerFrameConstants

struct
csharp
public struct WaterMeshPerFrameConstants

The values of WaterMesh's uniform block, in C# types.

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Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (2)

  • public int BufferedWaterWavesWaveCount

    BufferedWaterWaves.waveCount at byte 0.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.

Used by (1)

  • WaterSurfacePassVixen.Rendering.Water