VisibilityTilesKeys
public static class VisibilityTilesKeysTyped keys for shader VisibilityTiles.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (25)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly ParameterKey<TextureViewHandle> Identitiesset 2, binding 1.
public const int IdentitiesSetWhich descriptor set holds identities.
public const uint IdentitiesBindingWhich binding within set 2 identities occupies.
public static readonly ParameterKey<BufferHandle> Instancesset 2, binding 2.
public const int InstancesSetWhich descriptor set holds instances.
public const uint InstancesBindingWhich binding within set 2 instances occupies.
public static readonly ParameterKey<BufferHandle> ClusterMaterialsset 2, binding 3.
public const int ClusterMaterialsSetWhich descriptor set holds clusterMaterials.
public const uint ClusterMaterialsBindingWhich binding within set 2 clusterMaterials occupies.
public static readonly ParameterKey<BufferHandle> Visibleset 2, binding 4.
public const int VisibleSetWhich descriptor set holds visible.
public const uint VisibleBindingWhich binding within set 2 visible occupies.
public static readonly ParameterKey<BufferHandle> Tilesset 2, binding 5, writable.
public const int TilesSetWhich descriptor set holds tiles.
public const uint TilesBindingWhich binding within set 2 tiles occupies.
public static readonly ParameterKey<BufferHandle> Argumentsset 2, binding 6, writable.
public const int ArgumentsSetWhich descriptor set holds arguments.
public const uint ArgumentsBindingWhich binding within set 2 arguments occupies.
public static readonly ParameterKey<Int2> TileCounttileCount at byte 0.
public static readonly ParameterKey<int> MaterialCountmaterialCount at byte 8.
public static readonly ParameterKey<uint> TileCapacitytileCapacity at byte 12.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.
Used by (1)
- GpuVisibilityTilesVixen.Rendering