Vixen
02b45cc4

VisibilityResolvePerMaterialConstants

struct
csharp
public struct VisibilityResolvePerMaterialConstants

The values of VisibilityResolve's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (12)

  • public uint PageSize

    pageSize at byte 0.

  • public uint InstanceBase

    instanceBase at byte 4.

  • public uint BoneBase

    boneBase at byte 8.

  • public uint ResidencyBase

    residencyBase at byte 12.

  • public uint TileBase

    tileBase at byte 16.

  • public uint Material

    material at byte 20.

  • public Int2 TileCount

    tileCount at byte 24.

  • public Matrix4x4 ViewProjection

    viewProjection at byte 32.

  • public Vector3 CompositeSurfaceMetalRoughnessSurfaceBaseColor

    CompositeSurface.MetalRoughnessSurface.baseColor at byte 96.

  • public float CompositeSurfaceMetalRoughnessSurfaceMetalness

    CompositeSurface.MetalRoughnessSurface.metalness at byte 108.

  • public float CompositeSurfaceMetalRoughnessSurfaceRoughness

    CompositeSurface.MetalRoughnessSurface.roughness at byte 112.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.