Vixen
02b45cc4

VirtualShadowMarkConstants

struct
csharp
public struct VirtualShadowMarkConstants

The values of VirtualShadowMark's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 0.

  • public Vector3 ViewPosition

    viewPosition at byte 64.

  • public float ScreenHeightScale

    screenHeightScale at byte 76.

  • public Int2 Screen

    screen at byte 80.

  • public int LevelCount

    levelCount at byte 88.

  • public int ClipmapLevels

    clipmapLevels at byte 92.

  • public float FirstTexel

    firstTexel at byte 96.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.