TerrainConstants
csharp
public struct TerrainConstantsThe values of Terrain's uniform block, in C# types.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Matrix4x4 ViewProjectionviewProjection at byte 0.
public Vector2 HeightMapSizeheightMapSize at byte 64.
public float TileSamplestileSamples at byte 72.
public float TileQuadstileQuads at byte 76.
public Vector2 AtlasTilesatlasTiles at byte 80.
public Vector2 HeightRangeheightRange at byte 88.
public float MetresPerQuadmetresPerQuad at byte 96.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.
Used by (1)
- TerrainRendererVixen.Rendering.Terrain