Vixen
02b45cc4

TaaKeys

class
csharp
public static class TaaKeys

Typed keys for shader Taa.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (27)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> VarianceClipping

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public static readonly ParameterKey<TextureViewHandle> Current

    set 2, binding 1.

  • public const int CurrentSet

    Which descriptor set holds current.

  • public const uint CurrentBinding

    Which binding within set 2 current occupies.

  • public static readonly ParameterKey<TextureViewHandle> History

    set 2, binding 2.

  • public const int HistorySet

    Which descriptor set holds history.

  • public const uint HistoryBinding

    Which binding within set 2 history occupies.

  • public static readonly ParameterKey<TextureViewHandle> MotionVectors

    set 2, binding 3.

  • public const int MotionVectorsSet

    Which descriptor set holds motionVectors.

  • public const uint MotionVectorsBinding

    Which binding within set 2 motionVectors occupies.

  • public static readonly ParameterKey<TextureViewHandle> DepthBuffer

    set 2, binding 4.

  • public const int DepthBufferSet

    Which descriptor set holds depthBuffer.

  • public const uint DepthBufferBinding

    Which binding within set 2 depthBuffer occupies.

  • public static readonly ParameterKey<SamplerHandle> LinearSampler

    set 2, binding 5.

  • public const int LinearSamplerSet

    Which descriptor set holds linearSampler.

  • public const uint LinearSamplerBinding

    Which binding within set 2 linearSampler occupies.

  • public static readonly ParameterKey<SamplerHandle> PointSampler

    set 2, binding 6.

  • public const int PointSamplerSet

    Which descriptor set holds pointSampler.

  • public const uint PointSamplerBinding

    Which binding within set 2 pointSampler occupies.

  • public static readonly ParameterKey<Vector2> TexelSize

    texelSize at byte 0, declared 0.001, 0.001.

  • public static readonly ParameterKey<float> Feedback

    feedback at byte 8, declared 0.9.

  • public static readonly ParameterKey<float> VarianceGamma

    varianceGamma at byte 12, declared 1.25.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 2 the uniform block occupies.

Used by (2)

  • PostEffectTestsVixen.Rendering.PostFx.Tests
  • TemporalAntialiasingRendererVixen.Rendering.PostFx