Vixen
02b45cc4

SurfaceCacheLightPerMaterialConstants

struct
csharp
public struct SurfaceCacheLightPerMaterialConstants

The values of SurfaceCacheLight's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Vector3 TowardSun

    towardSun at byte 0.

  • public Vector3 SunIrradiance

    sunIrradiance at byte 16.

  • public float MaxDistance

    maxDistance at byte 28.

  • public int MaxSteps

    maxSteps at byte 32.

  • public float SurfaceThreshold

    surfaceThreshold at byte 36.

  • public float StepScale

    stepScale at byte 40.

  • public float Bias

    bias at byte 44.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.