Vixen
02b45cc4

SkyKeys

class
csharp
public static class SkyKeys

Typed keys for shader Sky.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (15)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> Soften

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public static readonly ParameterKey<TextureViewHandle> Environment

    set 2, binding 1.

  • public const int EnvironmentSet

    Which descriptor set holds environment.

  • public const uint EnvironmentBinding

    Which binding within set 2 environment occupies.

  • public static readonly ParameterKey<SamplerHandle> EnvironmentSampler

    set 2, binding 2.

  • public const int EnvironmentSamplerSet

    Which descriptor set holds environmentSampler.

  • public const uint EnvironmentSamplerBinding

    Which binding within set 2 environmentSampler occupies.

  • public static readonly ParameterKey<float> EnvironmentMipCount

    environmentMipCount at byte 0, declared 1.

  • public static readonly ParameterKey<Matrix4x4> InverseViewProjection

    inverseViewProjection at byte 16.

  • public static readonly ParameterKey<float> Intensity

    intensity at byte 80, declared 1.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 2 the uniform block occupies.

Used by (1)

  • SkyRendererVixen.Rendering.PostFx