SkyConstants
csharp
public struct SkyConstantsThe values of Sky's uniform block, in C# types.
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Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (4)
public float EnvironmentMipCountenvironmentMipCount at byte 0.
public Matrix4x4 InverseViewProjectioninverseViewProjection at byte 16.
public float Intensityintensity at byte 80.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.