Vixen
02b45cc4

SkyConstants

struct
csharp
public struct SkyConstants

The values of Sky's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (4)

  • public float EnvironmentMipCount

    environmentMipCount at byte 0.

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 16.

  • public float Intensity

    intensity at byte 80.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.