SharpenKeys
csharp
public static class SharpenKeysTyped keys for shader Sharpen.
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Fields and properties (14)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly PermutationKey<bool> PerChannelAffects the generated code, so a distinct value is a distinct variant.
public static readonly ParameterKey[] UsedPermutationKeysThe permutation keys that actually change the generated code.
public static readonly ParameterKey<TextureViewHandle> Sourceset 2, binding 1.
public const int SourceSetWhich descriptor set holds source.
public const uint SourceBindingWhich binding within set 2 source occupies.
public static readonly ParameterKey<SamplerHandle> PointSamplerset 2, binding 2.
public const int PointSamplerSetWhich descriptor set holds pointSampler.
public const uint PointSamplerBindingWhich binding within set 2 pointSampler occupies.
public static readonly ParameterKey<Vector2> TexelSizetexelSize at byte 0, declared 0.001, 0.001.
public static readonly ParameterKey<float> Sharpnesssharpness at byte 8, declared 0.5.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.
Used by (2)
- PostEffectTestsVixen.Rendering.PostFx.Tests
- SharpenRendererVixen.Rendering.PostFx