Vixen
02b45cc4

SharpenKeys

class
csharp
public static class SharpenKeys

Typed keys for shader Sharpen.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (14)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> PerChannel

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public static readonly ParameterKey<TextureViewHandle> Source

    set 2, binding 1.

  • public const int SourceSet

    Which descriptor set holds source.

  • public const uint SourceBinding

    Which binding within set 2 source occupies.

  • public static readonly ParameterKey<SamplerHandle> PointSampler

    set 2, binding 2.

  • public const int PointSamplerSet

    Which descriptor set holds pointSampler.

  • public const uint PointSamplerBinding

    Which binding within set 2 pointSampler occupies.

  • public static readonly ParameterKey<Vector2> TexelSize

    texelSize at byte 0, declared 0.001, 0.001.

  • public static readonly ParameterKey<float> Sharpness

    sharpness at byte 8, declared 0.5.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 2 the uniform block occupies.

Used by (2)

  • PostEffectTestsVixen.Rendering.PostFx.Tests
  • SharpenRendererVixen.Rendering.PostFx