ScreenProbeUpsampleConstants
csharp
public struct ScreenProbeUpsampleConstantsThe values of ScreenProbeUpsample's uniform block, in C# types.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Matrix4x4 InverseViewProjectioninverseViewProjection at byte 0.
public float PlaneToleranceplaneTolerance at byte 64.
public float TileSizetileSize at byte 68.
public float LatticeOriginlatticeOrigin at byte 72.
public Vector2 GridSizegridSize at byte 80.
public Vector2 Viewportviewport at byte 88.
public float Intensityintensity at byte 96.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.