Vixen
dd8b0a81

ScreenProbeTracePerMaterialConstants

struct
csharp
public struct ScreenProbeTracePerMaterialConstants

The values of ScreenProbeTrace's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (14)

  • public int ScreenRadiance

    screenRadiance at byte 0.

  • public Matrix4x4 ViewProjection

    viewProjection at byte 16.

  • public Vector2 ScreenViewport

    screenViewport at byte 80.

  • public int ScreenSteps

    screenSteps at byte 88.

  • public float ScreenThickness

    screenThickness at byte 92.

  • public int PyramidLevels

    pyramidLevels at byte 96.

  • public float ScreenLinearThickness

    screenLinearThickness at byte 100.

  • public float MaxDistance

    maxDistance at byte 104.

  • public int MaxSteps

    maxSteps at byte 108.

  • public float SurfaceThreshold

    surfaceThreshold at byte 112.

  • public float StepScale

    stepScale at byte 116.

  • public Vector3 SkyColor

    skyColor at byte 128.

  • public Vector3 SkyGradient

    skyGradient at byte 144.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.