Vixen
02b45cc4

ScreenProbeAccumulateConstants

struct
csharp
public struct ScreenProbeAccumulateConstants

The values of ScreenProbeAccumulate's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Matrix4x4 PreviousViewProjection

    previousViewProjection at byte 0.

  • public Vector2 Viewport

    viewport at byte 64.

  • public float TileSize

    tileSize at byte 72.

  • public Vector2 GridSize

    gridSize at byte 80.

  • public float MaxFrames

    maxFrames at byte 88.

  • public float Tolerance

    tolerance at byte 92.

  • public int Frames

    frames at byte 96.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.