ScreenProbeAccumulateConstants
csharp
public struct ScreenProbeAccumulateConstantsThe values of ScreenProbeAccumulate's uniform block, in C# types.
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Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Matrix4x4 PreviousViewProjectionpreviousViewProjection at byte 0.
public Vector2 Viewportviewport at byte 64.
public float TileSizetileSize at byte 72.
public Vector2 GridSizegridSize at byte 80.
public float MaxFramesmaxFrames at byte 88.
public float Tolerancetolerance at byte 92.
public int Framesframes at byte 96.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.