Vixen
02b45cc4

ReflectionTracePerMaterialConstants

struct
csharp
public struct ReflectionTracePerMaterialConstants

The values of ReflectionTrace's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (18)

  • public Matrix4x4 ViewProjection

    viewProjection at byte 0.

  • public Vector2 ScreenViewport

    screenViewport at byte 64.

  • public int ScreenSteps

    screenSteps at byte 72.

  • public float ScreenThickness

    screenThickness at byte 76.

  • public int PyramidLevels

    pyramidLevels at byte 80.

  • public float ScreenLinearThickness

    screenLinearThickness at byte 84.

  • public int ReconstructFromDepth

    reconstructFromDepth at byte 88.

  • public Matrix4x4 InverseViewProjection

    inverseViewProjection at byte 96.

  • public Int2 ReflectionViewport

    reflectionViewport at byte 160.

  • public Vector3 CameraPosition

    cameraPosition at byte 176.

  • public float MaxDistance

    maxDistance at byte 188.

  • public int MaxSteps

    maxSteps at byte 192.

  • public float SurfaceThreshold

    surfaceThreshold at byte 196.

  • public float StepScale

    stepScale at byte 200.

  • public float Bias

    bias at byte 204.

  • public float RoughnessThreshold

    roughnessThreshold at byte 208.

  • public float RoughnessBlend

    roughnessBlend at byte 212.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.