PlaceholderKeys
csharp
public static class PlaceholderKeysTyped keys for shader Placeholder.
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Fields and properties (9)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly PermutationKey<int> CellsAffects the generated code, so a distinct value is a distinct variant.
public static readonly ParameterKey[] UsedPermutationKeysThe permutation keys that actually change the generated code.
public const int VertexAttributeCountHow many attributes the vertex stage takes from a buffer.
public const uint PositionLocationWhich location the vertex stage reads position from.
public static readonly ParameterKey<Matrix4x4> WorldViewProjectionworldViewProjection at byte 0.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.