Vixen
02b45cc4

MotionBlurConstants

struct
csharp
public struct MotionBlurConstants

The values of MotionBlur's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (5)

  • public Vector2 TexelSize

    texelSize at byte 0.

  • public float ShutterFraction

    shutterFraction at byte 8.

  • public float MaxRadius

    maxRadius at byte 12.

  • public float MinRadius

    minRadius at byte 16.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.