MotionBlurConstants
csharp
public struct MotionBlurConstantsThe values of MotionBlur's uniform block, in C# types.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (5)
public Vector2 TexelSizetexelSize at byte 0.
public float ShutterFractionshutterFraction at byte 8.
public float MaxRadiusmaxRadius at byte 12.
public float MinRadiusminRadius at byte 16.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.