Vixen
02b45cc4

MeshInstancedKeys

class
csharp
public static class MeshInstancedKeys

Typed keys for shader MeshInstanced.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (15)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public const int VertexAttributeCount

    How many attributes the vertex stage takes from a buffer.

  • public const uint PositionLocation

    Which location the vertex stage reads position from.

  • public const uint NormalLocation

    Which location the vertex stage reads normal from.

  • public const uint Model0Location

    Which location the vertex stage reads model0 from.

  • public const uint Model1Location

    Which location the vertex stage reads model1 from.

  • public const uint Model2Location

    Which location the vertex stage reads model2 from.

  • public const uint Model3Location

    Which location the vertex stage reads model3 from.

  • public const uint Normal0Location

    Which location the vertex stage reads normal0 from.

  • public const uint Normal1Location

    Which location the vertex stage reads normal1 from.

  • public const uint Normal2Location

    Which location the vertex stage reads normal2 from.

  • public const uint TintLocation

    Which location the vertex stage reads tint from.

  • public const uint StyleLocation

    Which location the vertex stage reads style from.

  • public const uint SurfaceLocation

    Which location the vertex stage reads surface from.

  • public const uint EmissiveLocation

    Which location the vertex stage reads emissive from.

Used by (1)

  • EditorHostVixen.Editor.Host