MeshInstancedKeys
public static class MeshInstancedKeysTyped keys for shader MeshInstanced.
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Fields and properties (15)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public const int VertexAttributeCountHow many attributes the vertex stage takes from a buffer.
public const uint PositionLocationWhich location the vertex stage reads position from.
public const uint NormalLocationWhich location the vertex stage reads normal from.
public const uint Model0LocationWhich location the vertex stage reads model0 from.
public const uint Model1LocationWhich location the vertex stage reads model1 from.
public const uint Model2LocationWhich location the vertex stage reads model2 from.
public const uint Model3LocationWhich location the vertex stage reads model3 from.
public const uint Normal0LocationWhich location the vertex stage reads normal0 from.
public const uint Normal1LocationWhich location the vertex stage reads normal1 from.
public const uint Normal2LocationWhich location the vertex stage reads normal2 from.
public const uint TintLocationWhich location the vertex stage reads tint from.
public const uint StyleLocationWhich location the vertex stage reads style from.
public const uint SurfaceLocationWhich location the vertex stage reads surface from.
public const uint EmissiveLocationWhich location the vertex stage reads emissive from.
Used by (1)
- EditorHostVixen.Editor.Host