LocalExposureConstants
csharp
public struct LocalExposureConstantsThe values of LocalExposure's uniform block, in C# types.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Vector2 TexelSizetexelSize at byte 0.
public float BlurRadiusblurRadius at byte 8.
public float EdgeRangeedgeRange at byte 12.
public float HighlightContrasthighlightContrast at byte 16.
public float ShadowContrastshadowContrast at byte 20.
public float Pivotpivot at byte 24.
public float MaximumStopsmaximumStops at byte 28.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.