LightStreakKeys
public static class LightStreakKeysTyped keys for shader LightStreak.
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Fields and properties (26)
public const string ShaderNameThe shader's name, as the effect system asks for it.
public static readonly PermutationKey<int> ModeAffects the generated code, so a distinct value is a distinct variant.
public static readonly PermutationKey<int> SamplesAffects the generated code, so a distinct value is a distinct variant.
public static readonly ParameterKey[] UsedPermutationKeysThe permutation keys that actually change the generated code.
public static readonly ParameterKey<TextureViewHandle> Sourceset 2, binding 1.
public const int SourceSetWhich descriptor set holds source.
public const uint SourceBindingWhich binding within set 2 source occupies.
public static readonly ParameterKey<TextureViewHandle> Streakset 2, binding 2.
public const int StreakSetWhich descriptor set holds streak.
public const uint StreakBindingWhich binding within set 2 streak occupies.
public static readonly ParameterKey<SamplerHandle> SourceSamplerset 2, binding 3.
public const int SourceSamplerSetWhich descriptor set holds sourceSampler.
public const uint SourceSamplerBindingWhich binding within set 2 sourceSampler occupies.
public static readonly ParameterKey<SamplerHandle> StreakSamplerset 2, binding 4.
public const int StreakSamplerSetWhich descriptor set holds streakSampler.
public const uint StreakSamplerBindingWhich binding within set 2 streakSampler occupies.
public static readonly ParameterKey<Vector2> TexelSizetexelSize at byte 0, declared 0.001, 0.001.
public static readonly ParameterKey<Vector2> Directiondirection at byte 8, declared 1, 0.
public static readonly ParameterKey<float> Stridestride at byte 16, declared 1.
public static readonly ParameterKey<float> Attenuationattenuation at byte 20, declared 0.94.
public static readonly ParameterKey<float> Thresholdthreshold at byte 24, declared 40000.
public static readonly ParameterKey<float> Intensityintensity at byte 28, declared 0.6.
public static readonly ParameterKey<Vector3> Tinttint at byte 32, declared 1, 1, 1.
public const int ConstantBufferSizeThe uniform block's size in bytes — what to allocate.
public const int ConstantBufferSetWhich descriptor set holds the uniform block.
public const uint ConstantBufferBindingWhich binding within set 2 the uniform block occupies.
Used by (1)
- LightStreakRendererVixen.Rendering.PostFx