LightStreakConstants
csharp
public struct LightStreakConstantsThe values of LightStreak's uniform block, in C# types.
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Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (8)
public Vector2 TexelSizetexelSize at byte 0.
public Vector2 Directiondirection at byte 8.
public float Stridestride at byte 16.
public float Attenuationattenuation at byte 20.
public float Thresholdthreshold at byte 24.
public float Intensityintensity at byte 28.
public Vector3 Tinttint at byte 32.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.