Vixen
dd8b0a81

LightStreakConstants

struct
csharp
public struct LightStreakConstants

The values of LightStreak's uniform block, in C# types.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.

Fields and properties (8)

  • public Vector2 TexelSize

    texelSize at byte 0.

  • public Vector2 Direction

    direction at byte 8.

  • public float Stride

    stride at byte 16.

  • public float Attenuation

    attenuation at byte 20.

  • public float Threshold

    threshold at byte 24.

  • public float Intensity

    intensity at byte 28.

  • public Vector3 Tint

    tint at byte 32.

  • public const int Size

    The block's size in bytes.

Methods (1)

  • public readonly void Write(Span<byte> buffer)

    Writes every value into at its baked offset.